26 Jul

Now He Waves… And There Is A Point To All This…

Only after I’d rendered this brief walk cycle did I realise that there’s a problem with his left arm not returning to the walk pattern after the wave. It’s a small thing but exactly the kind of detail that annoys me. I’ll probably be stuck the rest of the afternoon trying to fix this.

However, I’m beginning to get to the point where I can begin to animate the second scene for the animation. The first is done but I won’t post it until it’s part of the completed ‘thing’. It sounds pretentious to call it a ‘film’ and equally arrogant to assume it’s an ‘animated short’. I think of it as just the thing I’m doing as a way of learning these new skills. My ultimate goal is to have the facilities to drop skins onto animated skeletons which I can then quickly turn into finished films… Oops. I said ‘films’. I mean ‘things’.

I also said quickly though I would expect each one to take at least a week but, again, perhaps I’m being naive in my estimations. At the moment, it’s hard to know how long any of this will take. The above animation took this morning to make, including about an hour of rendering time. However, the time it took me to create the rig (the skin, the bones that move the skin) runs into hundred of hours. I just hope it won’t be wasted hours and that I can realise the finished script I see in my mind’s eye.

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